breed [passengers passenger] breed [fires fire] globals [ rail platform exit_left_platform exit_right_platform exit_bicycle_parking exit_mezzanine_stairs_left exit_mezzanine_escalator_left exit_mezzanine_stairs_right exit_mezzanine_escalator_right face_left face_right face_bicycle face_mezzanine_left face_mezzanine_right exits_mezzanine exits_leave_platform current_time minutes seconds fire? dividedleft dividedright density-right-exits density-left-exits ycorlist initial-number-of-passengers ticks-since-fire ] turtles-own [ aware_fire? reached-exit? evacuating? searched? leader? nearest-left nearest-right nearest-bicycle nearest-mezzanine-left nearest-mezzanine-right reached-mezzanine-left reached-mezzanine-right reached-left reached-right reached-bicycle closest-leader asked-leader? waiting-time ] to setup clear-all set-default-shape passengers "person" set-default-shape fires "firemerit" setup-layout setup-exits set fire? false set minutes 0 set seconds 0 display reset-ticks end to setup-time let minutes_string (word minutes) let seconds_string (word seconds) if seconds < 10 [ set seconds_string (word "0" seconds) ] if minutes < 10 [ set minutes_string (word "0" minutes) ] set current_time (word minutes_string ":" seconds_string) end to setup-layout set rail (patch-set patches with [pycor = 4] patches with [pycor = 3] patches with [pycor = 16] patches with [pycor = 17]) set platform (patch-set patches with [pycor = 6] patches with [pycor = 7] patches with [pycor = 8] patches with [pycor = 9] patches with [pycor = 10] patches with [pycor = 11] patches with [pycor = 12] patches with [pycor = 13] patches with [pycor = 14] patches with [pycor = 15] patches with [pycor = 5]) ask rail [set pcolor brown] ask platform [set pcolor grey] end to setup-exits set exit_left_platform (patch-set patch 0 9 patch 0 10 patch 0 11 patch 1 9 patch 1 10 patch 1 11 patch 2 9 patch 2 10 patch 2 11 patch 3 9 patch 3 10 patch 3 11 patch 4 9 patch 4 10 patch 4 11 patch 5 9 patch 5 10 patch 5 11 patch 6 9 patch 6 10 patch 6 11 patch 7 9 patch 7 10 patch 7 11 patch 8 9 patch 8 10 patch 8 11 patch 9 9 patch 9 10 patch 9 11) set exit_right_platform (patch-set patch 340 9 patch 340 10 patch 340 11 patch 339 9 patch 339 10 patch 339 11 patch 338 9 patch 338 10 patch 338 11 patch 337 9 patch 337 10 patch 337 11 patch 336 9 patch 336 10 patch 336 11 patch 335 9 patch 335 10 patch 335 11 patch 334 9 patch 334 10 patch 334 11 patch 333 9 patch 333 10 patch 333 11 patch 332 9 patch 332 10 patch 332 11 patch 331 9 patch 331 10 patch 331 11) set exit_mezzanine_stairs_left (patch-set patch 80 8 patch 80 9 patch 80 10 patch 81 8 patch 81 9 patch 81 10 patch 82 8 patch 82 9 patch 82 10 patch 83 8 patch 83 9 patch 83 10 patch 84 8 patch 84 9 patch 84 10 patch 85 8 patch 85 9 patch 85 10 patch 86 8 patch 86 9 patch 86 10 patch 87 8 patch 87 9 patch 87 10 patch 88 8 patch 88 9 patch 88 10 patch 89 8 patch 89 9 patch 89 10) set exit_mezzanine_escalator_left (patch-set patch 80 11 patch 81 11 patch 82 11 patch 83 11 patch 84 11 patch 85 11 patch 86 11 patch 87 11 patch 88 11 patch 89 11) set exit_mezzanine_stairs_right (patch-set patch 91 8 patch 91 9 patch 91 10 patch 92 8 patch 92 9 patch 92 10 patch 93 8 patch 93 9 patch 93 10 patch 94 8 patch 94 9 patch 94 10 patch 95 8 patch 95 9 patch 95 10 patch 96 8 patch 96 9 patch 96 10 patch 97 8 patch 97 9 patch 97 10 patch 98 8 patch 98 9 patch 98 10 patch 99 8 patch 99 9 patch 99 10 patch 100 8 patch 100 9 patch 100 10) set exit_mezzanine_escalator_right (patch-set patch 91 11 patch 92 11 patch 93 11 patch 94 11 patch 95 11 patch 96 11 patch 97 11 patch 98 11 patch 99 11 patch 100 11) set exit_bicycle_parking (patch-set patch 220 9 patch 220 10 patch 220 11 patch 219 9 patch 219 10 patch 219 11 patch 218 9 patch 218 10 patch 218 11 patch 217 9 patch 217 10 patch 217 11 patch 216 9 patch 216 10 patch 216 11 patch 215 9 patch 215 10 patch 215 11 patch 214 9 patch 214 10 patch 214 11 patch 213 9 patch 213 10 patch 213 11 patch 212 9 patch 212 10 patch 212 11 patch 211 9 patch 211 10 patch 211 11) ask (patch-set patch 90 8 patch 90 9 patch 90 10 patch 90 11) [set pcolor blue + 2] ask exit_left_platform [set pcolor blue] ;paints the most left exit blue ask exit_right_platform [set pcolor blue] ;paints the most right exit blue ask exit_mezzanine_stairs_left [set pcolor blue] ;paints the exit to the mezzanine blue ask exit_mezzanine_escalator_left [set pcolor blue - 2] ;paints the escalator darker blue than the stairs ask exit_mezzanine_stairs_right [set pcolor blue] ;paints the exit to the mezzanine blue ask exit_mezzanine_escalator_right [set pcolor blue - 2] ;paints the escalator darker blue than the stairs ask exit_bicycle_parking [set pcolor blue] ;paints the exit to the bicycle parking blue set face_left (patch-set patch 10 9 patch 10 10 patch 10 11) set face_right (patch-set patch 330 9 patch 330 10 patch 330 11) set face_bicycle (patch-set patch 221 9 patch 221 10 patch 221 11) set face_mezzanine_left (patch-set patch 79 8 patch 79 9 patch 79 10 patch 79 11) set face_mezzanine_right (patch-set patch 101 8 patch 101 9 patch 101 10 patch 101 11) end to go if fire? = false [if count passengers < numberofpassengers [ask patch 79 11 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 79 10 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 79 9 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 79 8 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 101 11 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 101 10 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 101 9 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 101 8 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 221 9 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 221 10 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]] ask patch 221 11 [sprout-passengers 1 ask passengers [set aware_fire? false set size 1.0 set searched? false set asked-leader? false set waiting-time random 140]]]] ask passengers [movepassengers] ask passengers with [leader? = true] [set size 2] ask fires [ask turtles in-radius 6 [set aware_fire? true]] ;passengers in a radius of 8 meters from the fire, immediately become aware ask turtles with [aware_fire? = true] [ask turtles in-radius 4 [set aware_fire? true]] ; when a passengers is in a 6 meter radius of if ticks = ticks-fire [startfire] ; another passenger (or the fire itself), it becomes aware of the fire setup-time if fire? = true and count passengers > 0 [set seconds seconds + 1 if seconds > 59 [set seconds 0 set minutes minutes + 1]] ;starts the evacuation time if fire? = true and count passengers = 0 [stop] if fire? = true [set ticks-since-fire ticks-since-fire + 1] ; if (count passengers with [aware_fire? = true] / count passengers) * 100 > 99.9 [stop] tick end to startfire set initial-number-of-passengers count turtles if fire-hazard = "left" [create-fires 1 [setxy 42 10 set size 2]] if fire-hazard = "center" [create-fires 1 [setxy 157 10 set size 2]] if fire-hazard = "right" [create-fires 1 [setxy 290 10 set size 2]] if alarm [ask turtles [set aware_fire? true]] ;if the alarm is on, everyone is immediately aware of the fire if exit-choice = "herding" [ask n-of (numberofpassengers * percentage-leaders) passengers [set leader? true]] ;the passengers who become leaders are made here set fire? true set dividedleft false set dividedright false end to-report walking-speed ;reports a number (the different walking speeds of the passengers) if evacuating? = false [ifelse random 100 < 70 [report 1.2] ;70% walks with 1.2 m/s [ifelse random 100 < 50 [report 1.0] [report 1.4]]] ;15% walks with 1.0 m/s, and the last 15% with 1.4 m/s if evacuating? = true [ifelse patch-here = one-of patches with [pcolor = grey] [ifelse random 100 < 70 [report 1.2] [ifelse random 100 < 50 [report 1.0] [report 1.4]]] [ifelse patch-here = one-of patches with [pcolor = blue] [ifelse random 100 < 70 [report 0.5] ;70% walking 0.5m/s on the stairs [ifelse random 100 < 50 [report 0.42] [report 0.58]]] ;15% walks 0.42 m/s on the stairs, the other 15% 0.58 m/s [ifelse turning_escalator [report 0.65] ;if the escalator is turning, the walking speed of the passengers is fixed; 0.65 m/s [ifelse random 100 < 70 [report 0.5] [ifelse random 100 < 50 [report 0.42] [report 0.58]]]]]] end to movepassengers ifelse aware_fire? ;if a passenger is aware of the fire, then he/she starts to evacuate, if not, he/she stays in place [evacuatepassengers] [move-randomly] end to move-randomly set color orange set evacuating? false ifelse all? neighbors [pcolor = grey] ;so they only stay on th grey platform and don't walk in the stairs/escalators [rt random-float 360 fd walking-speed] [move-to min-one-of neighbors [pcolor]] end to evacuatepassengers set evacuating? true if exit-choice = "best" [best-exit-choice] if exit-choice = "herding" [herding-exit-choice] if exit-choice = "closest" [closest-exit-choice] end to best-exit-choice if dividedleft = false ;the distribution of the exits on the left side of the mezzanine are 33% - 67% [set density-left-exits count turtles with [xcor <= 90] ask min-n-of (0.33 * density-left-exits) passengers with [xcor <= 90] [distance one-of (patch-set patch 10 9 patch 10 10 patch 10 11)] [set nearest-left true set nearest-mezzanine-left false set color green - 4] ask max-n-of (0.67 * density-left-exits) passengers with [xcor <= 90] [distance one-of (patch-set patch 10 9 patch 10 10 patch 10 11)] [set nearest-mezzanine-left true set nearest-left false set color green - 3] set dividedleft true] ;the distribution of the exits on the right side of the mezzanine, from left to right, are 53% - 37% - 10% if dividedright = false ;only at the beginning of the fire people are distributed [set density-right-exits count turtles with [xcor > 90] ask min-n-of (0.10 * density-right-exits) passengers with [xcor > 90] [distance one-of (patch-set patch 330 9 patch 330 10 patch 330 11)] [set nearest-mezzanine-right false set nearest-bicycle false set nearest-right true set color green] ask min-n-of (0.37 * density-right-exits) passengers with [xcor > 90 and color = orange] [distance one-of (patch-set patch 215 9 patch 215 10 patch 215 11)] [set nearest-mezzanine-right false set nearest-bicycle true set nearest-right false set color green - 1] ask passengers with [color = orange] ;min-n-of (0.54 * density-right-exits) passengers with [xcor > 90 and color = orange] [distance one-of (patch-set patch 101 8 patch 101 9 patch 101 10 patch 101 11)] [set nearest-mezzanine-right true set nearest-bicycle false set nearest-right false set color green - 2] set dividedright true] if nearest-left = true [ifelse patch-here = patch 10 9 or patch-here = patch 10 10 or patch-here = patch 10 11 [set reached-left true set nearest-left false] [let closest one-of (patch-set patch 10 9 patch 10 10 patch 10 11) face closest if patch-here = closest [move-to patch-here]]] if reached-left = true [ifelse patch-here = patch 0 9 or patch-here = patch 0 10 or patch-here = patch 0 11 [die] [ifelse patch-here = patch 10 9 [set heading 270] [ifelse patch-here = patch 10 10 [set heading 270] [if patch-here = patch 10 11 [set heading 270]]]]] if nearest-mezzanine-left = true [ifelse patch-here = patch 79 8 or patch-here = patch 79 9 or patch-here = patch 79 10 or patch-here = patch 79 11 [set reached-mezzanine-left true set nearest-mezzanine-left false] [face one-of (patch-set patch 79 8 patch 79 9 patch 79 10 patch 79 11)]] if reached-mezzanine-left = true [ifelse patch-here = patch 89 8 or patch-here = patch 89 9 or patch-here = patch 89 10 or patch-here = patch 89 11 [die] [ifelse patch-here = patch 79 8 [set heading 90] [ifelse patch-here = patch 79 9 [set heading 90] [ifelse patch-here = patch 79 10 [set heading 90] [if patch-here = patch 79 11 [set heading 90]]]]]] if nearest-mezzanine-right = true [ifelse patch-here = patch 101 8 or patch-here = patch 101 9 or patch-here = patch 101 10 or patch-here = patch 101 11 [set reached-mezzanine-right true set nearest-mezzanine-right false] [let closest one-of (patch-set patch 101 8 patch 101 9 patch 101 10 patch 101 11) face closest if patch-here = closest [move-to patch-here]]] if reached-mezzanine-right = true [ifelse patch-here = patch 91 8 or patch-here = patch 91 9 or patch-here = patch 91 10 or patch-here = patch 91 11 [die] [ifelse patch-here = patch 101 8 [set heading 270] [ifelse patch-here = patch 101 9 [set heading 270] [ifelse patch-here = patch 101 10 [set heading 270] [if patch-here = patch 101 11 [set heading 270]]]]]] if nearest-right = true [ifelse patch-here = patch 330 9 or patch-here = patch 330 10 or patch-here = patch 330 11 [set reached-right true set nearest-right false] [let closest one-of (patch-set patch 330 9 patch 330 10 patch 330 11) face closest if patch-here = closest [move-to patch-here]]] if reached-right = true [ifelse patch-here = patch 340 9 or patch-here = patch 340 10 or patch-here = patch 340 11 [die] [ifelse patch-here = patch 330 9 [set heading 90] [ifelse patch-here = patch 330 10 [set heading 90] [if patch-here = patch 330 11 [set heading 90]]]]] if nearest-bicycle = true [ifelse patch-here = patch 221 9 or patch-here = patch 221 10 or patch-here = patch 221 11 [set reached-bicycle true set nearest-bicycle false] [let closest one-of (patch-set patch 221 9 patch 221 10 patch 221 11) face closest if patch-here = closest [move-to patch-here]]] if reached-bicycle = true [ifelse patch-here = patch 211 9 or patch-here = patch 211 10 or patch-here = patch 211 11 [die] [ifelse patch-here = patch 221 9 [set heading 270] [ifelse patch-here = patch 221 10 [set heading 270] [if patch-here = patch 221 11 [set heading 270]]]]] if nearest-left = true or reached-left = true [set color green - 4] if nearest-mezzanine-left = true or reached-mezzanine-left = true [set color green - 3] if nearest-mezzanine-right = true or reached-mezzanine-right = true [set color green - 2] if nearest-bicycle = true or reached-bicycle = true [set color green - 1] if nearest-right = true or reached-right = true [set color green] if aware_fire? = true [ifelse pre-evacuation-time [if ticks-since-fire > waiting-time [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]] [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]] end to herding-exit-choice ;make like 5% a leader, let the rest follow the closest leader. the leader chooses the closest exit if leader? = true and searched? = false [search-nearest-exit] if leader? != true [ if asked-leader? = false [set closest-leader min-one-of passengers with [leader? = true] [distance myself] ifelse [nearest-left = true or reached-left = true] of closest-leader [set nearest-left true set asked-leader? true] [ifelse [nearest-mezzanine-left = true or reached-mezzanine-left = true] of closest-leader [set nearest-mezzanine-left true set asked-leader? true] [ifelse [nearest-mezzanine-right = true or reached-mezzanine-right = true] of closest-leader [set nearest-mezzanine-right true set asked-leader? true] [ifelse [nearest-bicycle = true or reached-bicycle = true] of closest-leader [set nearest-bicycle true set asked-leader? true] [if [nearest-right = true or reached-right = true] of closest-leader [set nearest-right true set asked-leader? true]]]]]]] if nearest-left = true or reached-left = true [set color green - 4] if nearest-mezzanine-left = true or reached-mezzanine-left = true [set color green - 3] if nearest-mezzanine-right = true or reached-mezzanine-right = true [set color green - 2] if nearest-bicycle = true or reached-bicycle = true [set color green - 1] if nearest-right = true or reached-right = true [set color green] if leader? = true [set color orange] if nearest-left = true [ifelse patch-here = patch 10 9 or patch-here = patch 10 10 or patch-here = patch 10 11 [set reached-left true set nearest-left false] [face one-of (patch-set patch 10 9 patch 10 10 patch 10 11)]] if reached-left = true [ifelse patch-here = patch 0 9 or patch-here = patch 0 10 or patch-here = patch 0 11 [die] [ifelse patch-here = patch 10 9 [set heading 270] [ifelse patch-here = patch 10 10 [set heading 270] [if patch-here = patch 10 11 [set heading 270]]]]] if nearest-mezzanine-left = true [ifelse patch-here = patch 79 8 or patch-here = patch 79 9 or patch-here = patch 79 10 or patch-here = patch 79 11 [set reached-mezzanine-left true set nearest-mezzanine-left false] [face one-of (patch-set patch 79 8 patch 79 9 patch 79 10 patch 79 11)]] if reached-mezzanine-left = true [ifelse patch-here = patch 89 8 or patch-here = patch 89 9 or patch-here = patch 89 10 or patch-here = patch 89 11 [die] [ifelse patch-here = patch 79 8 [set heading 90] [ifelse patch-here = patch 79 9 [set heading 90] [ifelse patch-here = patch 79 10 [set heading 90] [if patch-here = patch 79 11 [set heading 90]]]]]] if nearest-mezzanine-right = true [ifelse patch-here = patch 101 8 or patch-here = patch 101 9 or patch-here = patch 101 10 or patch-here = patch 101 11 [set reached-mezzanine-right true set nearest-mezzanine-right false] [face one-of (patch-set patch 101 8 patch 101 9 patch 101 10 patch 101 11)]] if reached-mezzanine-right = true [ifelse patch-here = patch 91 8 or patch-here = patch 91 9 or patch-here = patch 91 10 or patch-here = patch 91 11 [die] [ifelse patch-here = patch 101 8 [set heading 270] [ifelse patch-here = patch 101 9 [set heading 270] [ifelse patch-here = patch 101 10 [set heading 270] [if patch-here = patch 101 11 [set heading 270]]]]]] if nearest-bicycle = true [ifelse patch-here = patch 221 9 or patch-here = patch 221 10 or patch-here = patch 221 11 [set reached-bicycle true set nearest-bicycle false] [face one-of (patch-set patch 221 9 patch 221 10 patch 221 11)]] if reached-bicycle = true [ifelse patch-here = patch 211 9 or patch-here = patch 211 10 or patch-here = patch 211 11 [die] [ifelse patch-here = patch 221 9 [set heading 270] [ifelse patch-here = patch 221 10 [set heading 270] [if patch-here = patch 221 11 [set heading 270]]]]] if nearest-right = true [ifelse patch-here = patch 330 9 or patch-here = patch 330 10 or patch-here = patch 330 11 [set reached-right true set nearest-right false] [face one-of (patch-set patch 330 9 patch 330 10 patch 330 11)]] if reached-right = true [ifelse patch-here = patch 340 9 or patch-here = patch 340 10 or patch-here = patch 340 11 [die] [ifelse patch-here = patch 330 9 [set heading 90] [ifelse patch-here = patch 330 10 [set heading 90] [if patch-here = patch 330 11 [set heading 90]]]]] ;this works, as in, people walk behind/after their closest-leader ifelse nearest-left = true and leader? != true and closest-leader != nobody and [nearest-left] of closest-leader = true and distancexy 10 10 < [distancexy 10 10] of closest-leader [fd 0] [ifelse nearest-mezzanine-left = true and leader? != true and closest-leader != nobody and [nearest-mezzanine-left] of closest-leader = true and distancexy 79 10 < [distancexy 79 10] of closest-leader [fd 0] [ifelse nearest-mezzanine-right = true and leader? != true and closest-leader != nobody and [nearest-mezzanine-right] of closest-leader = true and distancexy 101 10 < [distancexy 101 10] of closest-leader [fd 0] [ifelse nearest-bicycle = true and leader? != true and closest-leader != nobody and [nearest-bicycle] of closest-leader = true and distancexy 221 10 < [distancexy 221 10] of closest-leader [fd 0] [ifelse nearest-right = true and leader? != true and closest-leader != nobody and [nearest-right] of closest-leader = true and distancexy 330 10 < [distancexy 330 10] of closest-leader [fd 0] [if aware_fire? = true [ifelse pre-evacuation-time [if ticks-since-fire > waiting-time [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]] [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]]]]]]] end to closest-exit-choice if searched? = false [search-nearest-exit] if nearest-left = true or reached-left = true [set color green - 4] if nearest-mezzanine-left = true or reached-mezzanine-left = true [set color green - 3] if nearest-mezzanine-right = true or reached-mezzanine-right = true [set color green - 2] if nearest-bicycle = true or reached-bicycle = true [set color green - 1] if nearest-right = true or reached-right = true [set color green] if nearest-left = true [ifelse patch-here = patch 10 9 or patch-here = patch 10 10 or patch-here = patch 10 11 [set reached-left true set nearest-left false] [let closest one-of (patch-set patch 10 9 patch 10 10 patch 10 11) face closest if patch-here = closest [move-to patch-here]]] if reached-left = true [ifelse patch-here = patch 0 9 or patch-here = patch 0 10 or patch-here = patch 0 11 [die] [ifelse patch-here = patch 10 9 [set heading 270] [ifelse patch-here = patch 10 10 [set heading 270] [if patch-here = patch 10 11 [set heading 270]]]]] if nearest-mezzanine-left = true [ifelse patch-here = patch 79 8 or patch-here = patch 79 9 or patch-here = patch 79 10 or patch-here = patch 79 11 [set reached-mezzanine-left true set nearest-mezzanine-left false] [face one-of (patch-set patch 79 8 patch 79 9 patch 79 10 patch 79 11)]] if reached-mezzanine-left = true [ifelse patch-here = patch 89 8 or patch-here = patch 89 9 or patch-here = patch 89 10 or patch-here = patch 89 11 [die] [ifelse patch-here = patch 79 8 [set heading 90] [ifelse patch-here = patch 79 9 [set heading 90] [ifelse patch-here = patch 79 10 [set heading 90] [if patch-here = patch 79 11 [set heading 90]]]]]] if nearest-mezzanine-right = true [ifelse patch-here = patch 101 8 or patch-here = patch 101 9 or patch-here = patch 101 10 or patch-here = patch 101 11 [set reached-mezzanine-right true set nearest-mezzanine-right false] [let closest one-of (patch-set patch 101 8 patch 101 9 patch 101 10 patch 101 11) face closest if patch-here = closest [move-to patch-here]]] if reached-mezzanine-right = true [ifelse patch-here = patch 91 8 or patch-here = patch 91 9 or patch-here = patch 91 10 or patch-here = patch 91 11 [die] [ifelse patch-here = patch 101 8 [set heading 270] [ifelse patch-here = patch 101 9 [set heading 270] [ifelse patch-here = patch 101 10 [set heading 270] [if patch-here = patch 101 11 [set heading 270]]]]]] if nearest-right = true [ifelse patch-here = patch 330 9 or patch-here = patch 330 10 or patch-here = patch 330 11 [set reached-right true set nearest-right false] [let closest one-of (patch-set patch 330 9 patch 330 10 patch 330 11) face closest if patch-here = closest [move-to patch-here]]] if reached-right = true [ifelse patch-here = patch 340 9 or patch-here = patch 340 10 or patch-here = patch 340 11 [die] [ifelse patch-here = patch 330 9 [set heading 90] [ifelse patch-here = patch 330 10 [set heading 90] [if patch-here = patch 330 11 [set heading 90]]]]] if nearest-bicycle = true [ifelse patch-here = patch 221 9 or patch-here = patch 221 10 or patch-here = patch 221 11 [set reached-bicycle true set nearest-bicycle false] [let closest one-of (patch-set patch 221 9 patch 221 10 patch 221 11) face closest if patch-here = closest [move-to patch-here]]] if reached-bicycle = true [ifelse patch-here = patch 211 9 or patch-here = patch 211 10 or patch-here = patch 211 11 [die] [ifelse patch-here = patch 221 9 [set heading 270] [ifelse patch-here = patch 221 10 [set heading 270] [if patch-here = patch 221 11 [set heading 270]]]]] if aware_fire? = true [ifelse pre-evacuation-time [if ticks-since-fire > waiting-time [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]] [ifelse can-move? 1 and any? turtles-on patch-ahead 1 [ifelse count turtles-on patch-ahead 1 > 1 [fd 0.17] [fd walking-speed]] [fd walking-speed]]] end to-report density-left report count turtles with [nearest-left = true or reached-left = true] end to-report density-mezzanine-left report count turtles with [nearest-mezzanine-left = true or reached-mezzanine-left = true] end to-report density-mezzanine-right report count turtles with [nearest-mezzanine-right = true or reached-mezzanine-right = true] end to-report density-bicycle report count turtles with [nearest-bicycle = true or reached-bicycle = true] end to-report density-right report count turtles with [nearest-right = true or reached-right = true] end to search-nearest-exit ifelse distance one-of face_left < distance one-of face_right and distance one-of face_left < distance one-of face_bicycle and distance one-of face_left < distance one-of face_mezzanine_left and distance one-of face_left < distance one-of face_mezzanine_right [set nearest-left true] [ifelse distance one-of face_right < distance one-of face_bicycle and distance one-of face_right < distance one-of face_mezzanine_left and distance one-of face_right < distance one-of face_mezzanine_right [set nearest-right true] [ifelse distance one-of face_bicycle < distance one-of face_mezzanine_left and distance one-of face_bicycle < distance one-of face_mezzanine_right [set nearest-bicycle true] [ifelse distance one-of face_mezzanine_left < distance one-of face_mezzanine_right [set nearest-mezzanine-left true] [set nearest-mezzanine-right true]]]] set searched? true end @#$#@#$#@ GRAPHICS-WINDOW 210 10 4310 259 -1 -1 12.0 1 10 1 1 1 0 0 0 1 0 340 0 19 1 1 1 ticks 30.0 BUTTON 755 276 818 309 NIL setup NIL 1 T OBSERVER NIL NIL NIL NIL 1 SLIDER 858 275 1030 308 numberofpassengers numberofpassengers 100 4200 3780.0 10 1 NIL HORIZONTAL BUTTON 755 308 818 341 NIL go T 1 T OBSERVER NIL NIL NIL NIL 1 MONITOR 1685 324 1900 377 evacuation time current_time 17 1 13 MONITOR 1441 266 1708 319 Number of passengers on the platform count passengers 17 1 13 BUTTON 755 339 847 373 Start a fire startfire NIL 1 T OBSERVER NIL NIL NIL NIL 1 SWITCH 1050 276 1217 309 alarm alarm 0 1 -1000 CHOOSER 1242 276 1430 321 Exit-choice Exit-choice "closest" "best" "herding" 2 MONITOR 2083 286 2184 331 Density exit left density-left 17 1 11 MONITOR 2189 286 2351 331 Density exit mezzanine left density-mezzanine-left 17 1 11 MONITOR 2357 286 2526 331 Density exit mezzanine right density-mezzanine-right 17 1 11 MONITOR 2532 286 2695 331 Density exit bicycle parking density-bicycle 17 1 11 MONITOR 2701 286 2809 331 Density exit right density-right 17 1 11 MONITOR 1589 324 1679 377 #leaders count passengers with [leader? = true] 17 1 13 MONITOR 1441 324 1583 377 % aware of the fire (count passengers with [aware_fire? = true] / count passengers) * 100 1 1 13 CHOOSER 1242 319 1380 364 fire-hazard fire-hazard "left" "center" "right" 1 MONITOR 1714 266 1922 319 #people that left the platform initial-number-of-passengers - count passengers 17 1 13 SLIDER 858 339 1030 372 ticks-fire ticks-fire 1000 3000 1500.0 100 1 NIL HORIZONTAL SLIDER 858 307 1030 340 percentage-leaders percentage-leaders 0 0.08 0.01 0.01 1 NIL HORIZONTAL SWITCH 1050 308 1217 341 pre-evacuation-time pre-evacuation-time 1 1 -1000 SWITCH 1050 339 1202 372 turning_escalator turning_escalator 0 1 -1000 @#$#@#$#@ ## WHAT IS IT? (a general understanding of what the model is trying to show or explain) ## HOW IT WORKS (what rules the agents use to create the overall behavior of the model) ## HOW TO USE IT (how to use the model, including a description of each of the items in the Interface tab) ## THINGS TO NOTICE (suggested things for the user to notice while running the model) ## THINGS TO TRY (suggested things for the user to try to do (move sliders, switches, etc.) with the model) ## EXTENDING THE MODEL (suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.) ## NETLOGO FEATURES (interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features) ## RELATED MODELS (models in the NetLogo Models Library and elsewhere which are of related interest) ## CREDITS AND REFERENCES (a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links) @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 bench station false 0 Rectangle -6459832 true false 75 150 225 165 Rectangle -6459832 true false 75 105 225 150 Line -16777216 false 75 105 225 105 Line -16777216 false 75 165 225 165 Line -16777216 false 75 105 75 165 Line -16777216 false 225 105 225 165 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fire false 0 Polygon -7500403 true true 151 286 134 282 103 282 59 248 40 210 32 157 37 108 68 146 71 109 83 72 111 27 127 55 148 11 167 41 180 112 195 57 217 91 226 126 227 203 256 156 256 201 238 263 213 278 183 281 Polygon -955883 true false 126 284 91 251 85 212 91 168 103 132 118 153 125 181 135 141 151 96 185 161 195 203 193 253 164 286 Polygon -2674135 true false 155 284 172 268 172 243 162 224 148 201 130 233 131 260 135 282 firemerit false 0 Polygon -2674135 true false 151 286 134 282 103 282 59 248 40 210 32 157 37 108 68 146 71 109 83 72 111 27 127 55 148 11 167 41 180 112 195 57 217 91 226 126 227 203 256 156 256 201 238 263 213 278 183 281 Polygon -955883 true false 126 284 91 251 85 212 91 168 103 132 118 153 125 181 135 141 151 96 185 161 195 203 193 253 164 286 Polygon -2674135 true false 155 284 172 268 172 243 162 224 148 201 130 233 131 260 135 282 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 sheep false 15 Circle -1 true true 203 65 88 Circle -1 true true 70 65 162 Circle -1 true true 150 105 120 Polygon -7500403 true false 218 120 240 165 255 165 278 120 Circle -7500403 true false 214 72 67 Rectangle -1 true true 164 223 179 298 Polygon -1 true true 45 285 30 285 30 240 15 195 45 210 Circle -1 true true 3 83 150 Rectangle -1 true true 65 221 80 296 Polygon -1 true true 195 285 210 285 210 240 240 210 195 210 Polygon -7500403 true false 276 85 285 105 302 99 294 83 Polygon -7500403 true false 219 85 210 105 193 99 201 83 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 wolf false 0 Polygon -16777216 true false 253 133 245 131 245 133 Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105 Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 6.0.4 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time setup go current_time @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 0.0 1.0 0.0 1 1.0 0.0 0.2 0 0.0 1.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@